// Resident Evil SKILL CFG // MONSTERS // Alien Grunt sk_agrunt_health1 "150" sk_agrunt_health2 "150" sk_agrunt_health3 "150" sk_agrunt_dmg_punch1 "15" sk_agrunt_dmg_punch2 "15" sk_agrunt_dmg_punch3 "15" // Bullsquid sk_bullsquid_health1 "3000" sk_bullsquid_health2 "3000" sk_bullsquid_health3 "3000" sk_bullsquid_dmg_bite1 "50" sk_bullsquid_dmg_bite2 "50" sk_bullsquid_dmg_bite3 "50" sk_bullsquid_dmg_whip1 "70" sk_bullsquid_dmg_whip2 "70" sk_bullsquid_dmg_whip3 "70" sk_bullsquid_dmg_spit1 "40" sk_bullsquid_dmg_spit2 "40" sk_bullsquid_dmg_spit3 "40" // Controller sk_controller_health1 "7000" sk_controller_health2 "7000" sk_controller_health3 "7000" sk_controller_dmgzap1 "200" sk_controller_dmgzap2 "200" sk_controller_dmgzap3 "200" sk_controller_speedball1 "2000" sk_controller_speedball2 "2000" sk_controller_speedball3 "2000" sk_controller_dmgball1 "100" sk_controller_dmgball2 "100" sk_controller_dmgball3 "100" // Headcrab sk_headcrab_health1 "150" sk_headcrab_health2 "150" sk_headcrab_health3 "150" sk_headcrab_dmg_bite1 "60" sk_headcrab_dmg_bite2 "60" sk_headcrab_dmg_bite3 "60" // ISlave sk_islave_health1 "2250" sk_islave_health2 "2250" sk_islave_health3 "2250" sk_islave_dmg_claw1 "500" sk_islave_dmg_claw2 "500" sk_islave_dmg_claw3 "500" sk_islave_dmg_clawrake1 "500" sk_islave_dmg_clawrake2 "500" sk_islave_dmg_clawrake3 "500" sk_islave_dmg_zap1 "30" sk_islave_dmg_zap2 "30" sk_islave_dmg_zap3 "30" // Zombie sk_zombie_health1 "120" sk_zombie_health2 "120" sk_zombie_health3 "120" sk_zombie_dmg_one_slash1 "25" sk_zombie_dmg_one_slash2 "25" sk_zombie_dmg_one_slash3 "25" sk_zombie_dmg_both_slash1 "50" sk_zombie_dmg_both_slash2 "50" sk_zombie_dmg_both_slash3 "50" //Turret sk_turret_health1 "100" sk_turret_health2 "100" sk_turret_health3 "100" // MiniTurret sk_miniturret_health1 "60" sk_miniturret_health2 "60" sk_miniturret_health3 "60" // Sentry Turret sk_sentry_health1 "50" sk_sentry_health2 "50" sk_sentry_health3 "50" // Gonome sk_gonome_health1 "200" sk_gonome_health2 "225" sk_gonome_health3 "225" sk_gonome_dmg_one_slash1 "60" sk_gonome_dmg_one_slash2 "70" sk_gonome_dmg_one_slash3 "70" sk_gonome_dmg_guts1 "60" sk_gonome_dmg_guts2 "60" sk_gonome_dmg_guts3 "60" sk_gonome_dmg_one_bite1 "60" sk_gonome_dmg_one_bite2 "60" sk_gonome_dmg_one_bite3 "60" // PLAYER WEAPONS // Crowbar whack sk_plr_crowbar1 "10" sk_plr_crowbar2 "10" sk_plr_crowbar3 "10" // Uzis sk_plr_uzi1 "2" sk_plr_uzi2 "2" sk_plr_uzi3 "2" // 762 bullet round (Sniper rifle) sk_plr_762_bullet1 "40" sk_plr_762_bullet2 "40" sk_plr_762_bullet3 "40" // 9mmAR Round sk_plr_9mmAR_bullet1 "4" sk_plr_9mmAR_bullet2 "4" sk_plr_9mmAR_bullet3 "4" // M203 grenade sk_plr_9mmAR_grenade1 "100" sk_plr_9mmAR_grenade2 "100" sk_plr_9mmAR_grenade3 "100" // Shotgun buckshot sk_plr_buckshot1 "8" sk_plr_buckshot2 "8" sk_plr_buckshot3 "8" // Crossbow sk_plr_xbow_bolt_client1 "10" sk_plr_xbow_bolt_client2 "10" sk_plr_xbow_bolt_client3 "10" sk_plr_xbow_bolt_monster1 "40" sk_plr_xbow_bolt_monster2 "40" sk_plr_xbow_bolt_monster3 "40" // RPG sk_plr_rpg1 "20" sk_plr_rpg2 "20" sk_plr_rpg3 "20" // Gauss Gun sk_plr_gauss1 "15" sk_plr_gauss2 "15" sk_plr_gauss3 "15" // Egon Gun sk_plr_egon_narrow1 "3" sk_plr_egon_narrow2 "3" sk_plr_egon_narrow3 "3" sk_plr_egon_wide1 "7" sk_plr_egon_wide2 "7" sk_plr_egon_wide3 "7" // MONSTER WEAPONS sk_12mm_bullet1 "9" sk_12mm_bullet2 "9" sk_12mm_bullet3 "9" sk_9mmAR_bullet1 "4" sk_9mmAR_bullet2 "4" sk_9mmAR_bullet3 "4" sk_9mm_bullet1 "7" sk_9mm_bullet2 "7" sk_9mm_bullet3 "7" // HORNET sk_hornet_dmg1 "6" sk_hornet_dmg2 "6" sk_hornet_dmg3 "6" // HEALTH/SUIT CHARGE DISTRIBUTION sk_suitcharger1 "100" sk_suitcharger2 "100" sk_suitcharger3 "100" sk_battery1 "25" sk_battery2 "25" sk_battery3 "25" sk_healthcharger1 "80" sk_healthcharger2 "80" sk_healthcharger3 "80" sk_healthkit1 "100" sk_healthkit2 "100" sk_healthkit3 "100" sk_scientist_heal1 "95" sk_scientist_heal2 "95" sk_scientist_heal3 "95" // monster damage adjusters sk_monster_head1 "2" sk_monster_head2 "2" sk_monster_head3 "2" sk_monster_chest1 "1" sk_monster_chest2 "1" sk_monster_chest3 "1" sk_monster_stomach1 "1" sk_monster_stomach2 "1" sk_monster_stomach3 "1" sk_monster_arm1 "1" sk_monster_arm2 "1" sk_monster_arm3 "1" sk_monster_leg1 "1" sk_monster_leg2 "1" sk_monster_leg3 "1" // player damage adjusters sk_player_head1 "1" sk_player_head2 "3" sk_player_head3 "10" sk_player_chest1 "1" sk_player_chest2 "2" sk_player_chest3 "8" sk_player_stomach1 "1" sk_player_stomach2 "2" sk_player_stomach3 "8" sk_player_arm1 "1" sk_player_arm2 "1" sk_player_arm3 "8" sk_player_leg1 "1" sk_player_leg2 "2" sk_player_leg3 "8" // Hwgrunt sk_hwgrunt_health1 "600" sk_hwgrunt_health2 "600" sk_hwgrunt_health3 "600" sk_hwgrunt_minipellets1 "10" sk_hwgrunt_minipellets2 "10" sk_hwgrunt_minipellets3 "10"